Package: 0ad-dbgsym Source: 0ad Priority: optional Section: debug Installed-Size: 132146 Maintainer: Debian Games Team Architecture: amd64 Version: 0.0.23-2~0debian2 Replaces: 0ad-dbg (<< 0.0.20-2~) Depends: 0ad (= 0.0.23-2~0debian2) Breaks: 0ad-dbg (<< 0.0.20-2~) Filename: pool/main/0/0ad/0ad-dbgsym_0.0.23-2~0debian2_amd64.deb Size: 130372664 MD5sum: 05f25c2f770ed90e72ee51228272bcca SHA1: cebb44b142675de9974f9d28c4616df673904d5f SHA256: ee5eb4954e378be10646e34e7eda9d637743df6cd1b58beebce65b9d212083b2 Description: debug symbols for 0ad Build-Ids: 10d9792460ab7559424a966d920e72975f15eda1 282fa20d2ff89b7097174afb31abf8c6612f2049 7d8a82b445d93ab10abfd45efa04375c49945fe6 80223fcf2fa85649b4c1bb9a2aa78e9368608c31 e98c8a423dfafb024a35e685e7a7d3f689ba8d7c Auto-Built-Package: debug-symbols Package: 0ad Priority: optional Section: games Installed-Size: 19841 Maintainer: Debian Games Team Architecture: amd64 Version: 0.0.23-2~0debian2 Depends: 0ad-data (>= 0.0.23), 0ad-data (<= 0.0.23-2~0debian2), 0ad-data-common (>= 0.0.23), 0ad-data-common (<= 0.0.23-2~0debian2), libboost-filesystem1.62.0, libc6 (>= 2.27), libcurl3-gnutls (>= 7.16.2), libenet7, libgcc1 (>= 1:3.4), libgl1, libgloox17, libicu60 (>= 60.1-1~), libminiupnpc17 (>= 1.9.20140610), libnspr4 (>= 2:4.9.2), libnvtt2, libopenal1 (>= 1.14), libpng16-16 (>= 1.6.2-1), libsdl2-2.0-0 (>= 2.0.8), libsodium23 (>= 1.0.14), libstdc++6 (>= 5.2), libvorbisfile3 (>= 1.1.2), libwxbase3.0-0v5 (>= 3.0.4+dfsg), libwxgtk3.0-0v5 (>= 3.0.4+dfsg), libx11-6, libxcursor1 (>> 1.1.2), libxml2 (>= 2.9.0), zlib1g (>= 1:1.2.0) Pre-Depends: dpkg (>= 1.15.6~) Filename: pool/main/0/0ad/0ad_0.0.23-2~0debian2_amd64.deb Size: 5464892 MD5sum: cf7c13cc4ee8c280c2804b4df8e5cb79 SHA1: 9028594087a236263f48b3bbddf7f4bcf8ff42ed SHA256: 04d91dbad2544f524cbe780ce8679c7660a0bf217dd89657dd7ada79e78fb023 Description: Real-time strategy game of ancient warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Package: libnvtt-bin-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 211 Maintainer: Lennart Weller Architecture: amd64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt-bin (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin-dbgsym_2.0.8-1+dfsg-8.2~0debian3_amd64.deb Size: 145288 MD5sum: bd908e55be6dab693a9bed9f06947317 SHA1: 2426bdf7ec2967760d8291948b2abdb58e478f45 SHA256: b93b9a351196d4ee93cb8273ea8a0c508b5448c336bbe252d959e4fde7fc1fc1 Description: debug symbols for libnvtt-bin Build-Ids: 17e78be4d8adf87485489a3e32e901dad01f9c8f 855dc269fb027e2abb31f239e70499fc5ebafd71 8ab5bdc71889d579e5d5c836f187e33dd9007f22 8e60d670f778b34a1e1896e37ec0ab66e7b4e873 c400e9b8822f7d44f1b395c7f7489bf59b59c062 ea6acb1134d740be3b5925180ada26b8d2aa4d5b Auto-Built-Package: debug-symbols Package: libnvtt-bin Source: nvidia-texture-tools Priority: extra Section: graphics Installed-Size: 169 Maintainer: Lennart Weller Architecture: amd64 Version: 2.0.8-1+dfsg-8.2~0debian3 Provides: nvidia-texture-tools Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3), libc6 (>= 2.4), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin_2.0.8-1+dfsg-8.2~0debian3_amd64.deb Size: 29348 MD5sum: fd3e4596f521f84769bc5158b1a7963c SHA1: 428798165daf730c65328f1b0a9e88e8990f3ba7 SHA256: bdfa8612a67f5ddfa30526133669e8e6d7d8bbfffae9e0047cbe187ceb6ffc0f Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Multi-Arch: foreign Package: libnvtt-dev Source: nvidia-texture-tools Priority: extra Section: libdevel Installed-Size: 23 Maintainer: Lennart Weller Architecture: amd64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-dev_2.0.8-1+dfsg-8.2~0debian3_amd64.deb Size: 4268 MD5sum: d003fe3f19302410f6dfba0deadeedf9 SHA1: 94044cd5e4b1a1268a3ebe7c6a197c3e2537e865 SHA256: 12d4d3fca467a84f0953a794d8687aac9e6e46ddebec68a054f2328909110356 Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt. Package: libnvtt2-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 857 Maintainer: Lennart Weller Architecture: amd64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt2-dbgsym_2.0.8-1+dfsg-8.2~0debian3_amd64.deb Size: 782592 MD5sum: 56dd0990bc16190cac06998b4c132e44 SHA1: c02b38eb6d58598a087065c3cd12fdd15eabeae8 SHA256: 5965b8dc92f5886856f0a0ee0b6ab819b0ae7b9dd3a6bdae43e287b7e51e1e6f Description: debug symbols for libnvtt2 Build-Ids: 27a732fb571e7b325df7c66ac7c357b59c10ade6 670215f87d9db8753246f43035c59d5dcb4acbfe 6aae2ed1eb334f75a5b8bac30f291b9fae9901f8 7a7878354477f3974dbcc5aa2e9b528f9eb24869 Auto-Built-Package: debug-symbols Multi-Arch: same Package: libnvtt2 Source: nvidia-texture-tools Priority: extra Section: libs Installed-Size: 396 Maintainer: Lennart Weller Architecture: amd64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt2_2.0.8-1+dfsg-8.2~0debian3_amd64.deb Size: 124604 MD5sum: 171d9d77ff84209034d8bdb04ff8f063 SHA1: 165d308046194b3b152812835e9aac1fcc8a9cd5 SHA256: 3389868473048d6e5acef41b0df4575620723fcf24bd700d74247fe891e707b0 Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Multi-Arch: same