Package: 0ad-dbgsym Source: 0ad Priority: optional Section: debug Installed-Size: 124932 Maintainer: Debian Games Team Architecture: arm64 Version: 0.0.23-2~0debian2 Replaces: 0ad-dbg (<< 0.0.20-2~) Depends: 0ad (= 0.0.23-2~0debian2) Breaks: 0ad-dbg (<< 0.0.20-2~) Filename: pool/main/0/0ad/0ad-dbgsym_0.0.23-2~0debian2_arm64.deb Size: 122743380 MD5sum: 18c38f33c7e9d0c7dbd15b4b0ec656d3 SHA1: 445243f663a809d7f160ba842a90cd016296724f SHA256: 7d27ec55a2d28d89c608341f9bb5c4aa4e61659f42eb0dc6f146da01fad21b59 Description: debug symbols for 0ad Build-Ids: 09a6facede4b4568240f20fc81c6cf878d1486ba 0c7f2927709eff1ed7fc32ce97a47f7d55ab395c 47363e0a08f89f02da165755adfae562912db09e 596738b95628e5634b35c7729f350c67d19a157d e0651b387dad082c5d941161f2d01bc30094b0e2 Auto-Built-Package: debug-symbols Package: 0ad Priority: optional Section: games Installed-Size: 17400 Maintainer: Debian Games Team Architecture: arm64 Version: 0.0.23-2~0debian2 Depends: 0ad-data (>= 0.0.23), 0ad-data (<= 0.0.23-2~0debian2), 0ad-data-common (>= 0.0.23), 0ad-data-common (<= 0.0.23-2~0debian2), libboost-filesystem1.62.0, libc6 (>= 2.27), libcurl3-gnutls (>= 7.16.2), libenet7, libgcc1 (>= 1:4.5), libgl1, libgloox17, libicu60 (>= 60.1-1~), libminiupnpc17 (>= 1.9.20140610), libnspr4 (>= 2:4.9.2), libnvtt2, libopenal1 (>= 1.14), libpng16-16 (>= 1.6.2-1), libsdl2-2.0-0 (>= 2.0.8), libsodium23 (>= 1.0.14), libstdc++6 (>= 5.2), libvorbisfile3 (>= 1.1.2), libwxbase3.0-0v5 (>= 3.0.4+dfsg), libwxgtk3.0-0v5 (>= 3.0.4+dfsg), libx11-6, libxcursor1 (>> 1.1.2), libxml2 (>= 2.9.0), zlib1g (>= 1:1.2.0) Pre-Depends: dpkg (>= 1.15.6~) Filename: pool/main/0/0ad/0ad_0.0.23-2~0debian2_arm64.deb Size: 4691504 MD5sum: 03a8c27f6434da5a87a9be8f03474d79 SHA1: 40c595d96704b56e1140fd196dee16850acef883 SHA256: 75ceb89f8148450970d9c4937963ee28462abc4a3c5e373badf519fdbc677570 Description: Real-time strategy game of ancient warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Package: libnvtt-bin-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 220 Maintainer: Lennart Weller Architecture: arm64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt-bin (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin-dbgsym_2.0.8-1+dfsg-8.2~0debian3_arm64.deb Size: 144472 MD5sum: ba751eb923ee8b5c33113ba8f8c3fa1a SHA1: b5ff55d5f12f63796ee46b7596a0558731febfb4 SHA256: d84f4201178604a258fc4080d523a0e861861a0c9724012c26c9c399d50ba62d Description: debug symbols for libnvtt-bin Build-Ids: 19617149f8988b618b1df65728b5ec715b428083 5ca901df4d396cf57f45277bed09e6adf6df8654 a9f85cec45dccb31d05d1d077fe20d52c0d5ef70 bc10ac4703b0302550087bbbca2769dab60026bd c8d0b32312166076bb8ebc65ca62401fd3648d9a cb1296ea74c03383bfca5e29c08d9df177b90ceb Auto-Built-Package: debug-symbols Package: libnvtt-bin Source: nvidia-texture-tools Priority: extra Section: graphics Installed-Size: 145 Maintainer: Lennart Weller Architecture: arm64 Version: 2.0.8-1+dfsg-8.2~0debian3 Provides: nvidia-texture-tools Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3), libc6 (>= 2.17), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin_2.0.8-1+dfsg-8.2~0debian3_arm64.deb Size: 27840 MD5sum: 15b63354cff60fac4b60a4017df30cee SHA1: 2c09d7a54946e375c9f07003ade73d143834ac0c SHA256: 53671c545b61299c03c1122f4fd1900d8dbcc31b61e9bbca0ea3a20eae27a417 Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Multi-Arch: foreign Package: libnvtt-dev Source: nvidia-texture-tools Priority: extra Section: libdevel Installed-Size: 23 Maintainer: Lennart Weller Architecture: arm64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-dev_2.0.8-1+dfsg-8.2~0debian3_arm64.deb Size: 4264 MD5sum: 791e64ebba76e42bf702079caa471c4d SHA1: 247788890b9a9202a918298ae6f789a233055c6a SHA256: bddb4bc3c378a3b08bc4f82b7d138ed0a581b2c81ac70e806d8ee9285249734f Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt. Package: libnvtt2-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 817 Maintainer: Lennart Weller Architecture: arm64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt2-dbgsym_2.0.8-1+dfsg-8.2~0debian3_arm64.deb Size: 739112 MD5sum: a0d73623accf1b7597bd89e087e6c773 SHA1: 4ed494ee23ef9ce36ec7e64dbb0ed63c72562416 SHA256: d036ea18b914e1c635177d2247c6fd17a22ac8f8d14b2c5038c5fe48d47de10f Description: debug symbols for libnvtt2 Build-Ids: 2ab836ef59051caeecd3984d5e62afc91975e5e1 98ae97a0832007c078674002f4fb1b7c4622ad20 d53c313f6dbffea652edab8153b6d8dddeadb00d fd303df4d51e797af84903d885be79b66b2a09aa Auto-Built-Package: debug-symbols Multi-Arch: same Package: libnvtt2 Source: nvidia-texture-tools Priority: extra Section: libs Installed-Size: 352 Maintainer: Lennart Weller Architecture: arm64 Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt2_2.0.8-1+dfsg-8.2~0debian3_arm64.deb Size: 116396 MD5sum: 56250db5d2295ed5daefecfe93c4763e SHA1: 84d151c155ca80c378db89c630326bd553df4d2d SHA256: 57eebbf527a91c37bb6da64d07246f906d22106bd58a1c93eee797bc24816e47 Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Multi-Arch: same