Package: libnvtt-bin-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 205 Maintainer: Lennart Weller Architecture: armel Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt-bin (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin-dbgsym_2.0.8-1+dfsg-8.2~0debian3_armel.deb Size: 142212 MD5sum: ec3f76694ad0e18bd29ac1c70cec12a7 SHA1: 448d82c257ef96bb0ac7d5e2d7e1845b22381c85 SHA256: cd655621066ad21ae4512822890f05f1c020ff129af02b782e906e3fe7738fc7 Description: debug symbols for libnvtt-bin Build-Ids: 416c9be176171c31a1b6a286ef0fdaee86ce5573 462b31152fdcde3051b29114402dc3832c2108d1 6d067cfe16c61217fde5aa304b2a2b7a4d53e896 9e5b2548cce0f76bd513a4e216becc100d2240c7 dd182677a9036db17ed2235e263156d9ee364e1e e79c6539f848628117a169144fdcdf81723fcedd Auto-Built-Package: debug-symbols Package: libnvtt-bin Source: nvidia-texture-tools Priority: extra Section: graphics Installed-Size: 119 Maintainer: Lennart Weller Architecture: armel Version: 2.0.8-1+dfsg-8.2~0debian3 Provides: nvidia-texture-tools Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3), libc6 (>= 2.4), libgcc1 (>= 1:3.5), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin_2.0.8-1+dfsg-8.2~0debian3_armel.deb Size: 25508 MD5sum: e29b55fad3caf28512c38b287725b085 SHA1: 31ac5dbfe144de15901af98a273357e6d14ba7bb SHA256: 03ef626f8e812df112c83123cc8b41c49dddc5be5364e1cebf08a7d03ec10fdd Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Multi-Arch: foreign Package: libnvtt-dev Source: nvidia-texture-tools Priority: extra Section: libdevel Installed-Size: 23 Maintainer: Lennart Weller Architecture: armel Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-dev_2.0.8-1+dfsg-8.2~0debian3_armel.deb Size: 4256 MD5sum: b9fa0318ca4109016d4869f6b1c8bfb7 SHA1: 4fa77e869a4c945f3fe629eeac0bd4fc10c9c6d9 SHA256: b27d60ac3e8f3b1010ed887f5e57266c45b9a9a74de31c459b512f5b6c93aeb4 Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt. Package: libnvtt2-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 799 Maintainer: Lennart Weller Architecture: armel Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt2-dbgsym_2.0.8-1+dfsg-8.2~0debian3_armel.deb Size: 729500 MD5sum: ff639011cb738a719f47eae8edb25c2c SHA1: bade3bcb652201c4874d4fecd16c4417bc05d81c SHA256: 409eb3a48573e8c4fc7edc6de289965264e9c549657bb59e32884e5c64a580fa Description: debug symbols for libnvtt2 Build-Ids: 2acefa3f63bd74433b85c092448f35ca458698aa 9731bd6b2abaef0d89ca140418691ea7c933c978 ab2ce63ea9db172c860bbc3eaf4d8878241bde94 db5821cb38d5108c7a2a0da253778c5d865f6da4 Auto-Built-Package: debug-symbols Multi-Arch: same Package: libnvtt2 Source: nvidia-texture-tools Priority: extra Section: libs Installed-Size: 328 Maintainer: Lennart Weller Architecture: armel Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.5), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt2_2.0.8-1+dfsg-8.2~0debian3_armel.deb Size: 104008 MD5sum: 6be866706384f9f7eb6c0e41075cfae5 SHA1: 6610300d57839e2917851990a0c090b3ef28d8d8 SHA256: 1fb7d4e196f6289ee865d489ce87185fc3fac338acc841faffec18ac16940df9 Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Multi-Arch: same