Package: 0ad-dbgsym Source: 0ad Priority: optional Section: debug Installed-Size: 123334 Maintainer: Debian Games Team Architecture: armhf Version: 0.0.23-2~0debian2 Replaces: 0ad-dbg (<< 0.0.20-2~) Depends: 0ad (= 0.0.23-2~0debian2) Breaks: 0ad-dbg (<< 0.0.20-2~) Filename: pool/main/0/0ad/0ad-dbgsym_0.0.23-2~0debian2_armhf.deb Size: 121361052 MD5sum: e475037c74cc78b60b52493ac20767e9 SHA1: 29756c77a33086b43d5363eea665679e7b9eb86f SHA256: 0cc131100345dbff8e939d0458372e2055c55a8db36fdd2479f06cb893af45e4 Description: debug symbols for 0ad Build-Ids: 7acfc57354e9c92eb843e47c136e8ddf0b0ec6c6 80fa81b101c8f69d3c61d619c85c5b3d43a58ec7 a9ff23ad41c88e20411566ceaff825d38e9bcb1f b78f250a1308441e5bd4dbb57ce2352a8f6e3540 c2a190695e69a3a5646baeb75c4db4f14ae83533 Auto-Built-Package: debug-symbols Package: 0ad Priority: optional Section: games Installed-Size: 11183 Maintainer: Debian Games Team Architecture: armhf Version: 0.0.23-2~0debian2 Depends: 0ad-data (>= 0.0.23), 0ad-data (<= 0.0.23-2~0debian2), 0ad-data-common (>= 0.0.23), 0ad-data-common (<= 0.0.23-2~0debian2), libboost-filesystem1.62.0, libc6 (>= 2.27), libcurl3-gnutls (>= 7.16.2), libenet7, libgcc1 (>= 1:3.5), libgl1, libgloox17, libicu60 (>= 60.1-1~), libminiupnpc17 (>= 1.9.20140610), libnspr4 (>= 2:4.9.2), libnvtt2, libopenal1 (>= 1.14), libpng16-16 (>= 1.6.2-1), libsdl2-2.0-0 (>= 2.0.8), libsodium23 (>= 1.0.14), libstdc++6 (>= 5.2), libvorbisfile3 (>= 1.1.2), libwxbase3.0-0v5 (>= 3.0.4+dfsg), libwxgtk3.0-0v5 (>= 3.0.4+dfsg), libx11-6, libxcursor1 (>> 1.1.2), libxml2 (>= 2.9.0), zlib1g (>= 1:1.2.0) Pre-Depends: dpkg (>= 1.15.6~) Filename: pool/main/0/0ad/0ad_0.0.23-2~0debian2_armhf.deb Size: 4737388 MD5sum: 4b219f623410420ef7a0d6dde696cdea SHA1: ad3a6c03667fa4aca0b52a59ce3844f67023ccfc SHA256: 420ac0112c17609497091ba405187046af5e9da947b8d6e59e645650a51e6129 Description: Real-time strategy game of ancient warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Package: libnvtt-bin-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 206 Maintainer: Lennart Weller Architecture: armhf Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt-bin (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin-dbgsym_2.0.8-1+dfsg-8.2~0debian3_armhf.deb Size: 143372 MD5sum: 3bf80849ce8213cc7d0c24e2f108b177 SHA1: 1b71711d83ab9d6d584200215785d4418a48c1d9 SHA256: 68b56b43738958ff75c31b5504e702ba2e0775821fceed3b8a389c14683d4aac Description: debug symbols for libnvtt-bin Build-Ids: 4fe890d6d8e05bec7f4c227455fb11eec47d1a1b 95b3e2dc8f4601884d7cbb27aa29962115b373a3 bfa12ebb559acd2403ba24eb7307252d39941509 f160a562300ab38629d3980d22a471bd4e6f4b20 f8c3a8f5374f57e8c4915f442427a55bfa0ee226 fc0f190e85176696eb6c98e3f4c6c9c6cc5f2293 Auto-Built-Package: debug-symbols Package: libnvtt-bin Source: nvidia-texture-tools Priority: extra Section: graphics Installed-Size: 103 Maintainer: Lennart Weller Architecture: armhf Version: 2.0.8-1+dfsg-8.2~0debian3 Provides: nvidia-texture-tools Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3), libc6 (>= 2.4), libgcc1 (>= 1:3.5), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin_2.0.8-1+dfsg-8.2~0debian3_armhf.deb Size: 25480 MD5sum: d626b51b51904a5765351295a58e29a9 SHA1: 01154715eec7a120c9ecf53d14dff4671e80cff4 SHA256: e8959771b318a8589645743140f26cebcdf99f9fa2d841d5c429a8f35ab352cd Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Multi-Arch: foreign Package: libnvtt-dev Source: nvidia-texture-tools Priority: extra Section: libdevel Installed-Size: 23 Maintainer: Lennart Weller Architecture: armhf Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-dev_2.0.8-1+dfsg-8.2~0debian3_armhf.deb Size: 4264 MD5sum: 32c65dfc7137d9f0f9dde1d844b514c1 SHA1: 5baed8b51876f15a4f4e7436cf888438754e999f SHA256: 641858a668017e86d2de69b987769079005c6b9babf70271efe4b67da1311797 Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt. Package: libnvtt2-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 798 Maintainer: Lennart Weller Architecture: armhf Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt2-dbgsym_2.0.8-1+dfsg-8.2~0debian3_armhf.deb Size: 728892 MD5sum: 014a2592baa60b4f317b87cf13a4af54 SHA1: 52dbf027101410ca8df3832486afff397d0171fe SHA256: d55df0cde73d591f132fc3cb0b6652863ebdfa82c3e33e5dade44982b2807a06 Description: debug symbols for libnvtt2 Build-Ids: a95f3ca813c220b72a8818d02ab07673380b2a91 c410f19a8ee8b2ced2c686415144a9189345a84c d303caf98e7f81e380e691a586b38eda6358fa95 ee87f9a2423141b8e535885bf139d67842ab0633 Auto-Built-Package: debug-symbols Multi-Arch: same Package: libnvtt2 Source: nvidia-texture-tools Priority: extra Section: libs Installed-Size: 252 Maintainer: Lennart Weller Architecture: armhf Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.5), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt2_2.0.8-1+dfsg-8.2~0debian3_armhf.deb Size: 102096 MD5sum: 5ed8aaff47895a6ee5f3a7520b0fbc20 SHA1: d8511ed4d317b50b2c9cdbf9b259a42f94945909 SHA256: 1a2223e7fe6d76b2c387b60c4386c4d86b87ee9611b087f222ae1d93ff536828 Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Multi-Arch: same