Package: 0ad-dbgsym Source: 0ad Priority: optional Section: debug Installed-Size: 125274 Maintainer: Debian Games Team Architecture: ppc64el Version: 0.0.23-2~0debian2 Replaces: 0ad-dbg (<< 0.0.20-2~) Depends: 0ad (= 0.0.23-2~0debian2) Breaks: 0ad-dbg (<< 0.0.20-2~) Filename: pool/main/0/0ad/0ad-dbgsym_0.0.23-2~0debian2_ppc64el.deb Size: 123527512 MD5sum: 35e0b05f04f7d0682f7ff06e44ff0f83 SHA1: b74b966e029c803f7591e3e33a72b0719d36c477 SHA256: 63c4e3a9b4450c43b3cdc7bf49a2ac6c59ec6e22f669cf2fdd0d5f9503f9eb75 Description: debug symbols for 0ad Build-Ids: 2ccf9e6274556477d279a98541837cd9d6fa5062 4f577e5da6c118b87772991f8ce80de6c7029422 65f483b0d52fadd353798fd40928ad150a13f1b3 89a16a75cdb6365badab65ce04b2cc607d1dc941 eb41d719562801e1cf9819a594a74d803fe8c5f8 Auto-Built-Package: debug-symbols Package: 0ad Priority: optional Section: games Installed-Size: 22855 Maintainer: Debian Games Team Architecture: ppc64el Version: 0.0.23-2~0debian2 Depends: 0ad-data (>= 0.0.23), 0ad-data (<= 0.0.23-2~0debian2), 0ad-data-common (>= 0.0.23), 0ad-data-common (<= 0.0.23-2~0debian2), libboost-filesystem1.62.0, libc6 (>= 2.27), libcurl3-gnutls (>= 7.16.2), libenet7, libgcc1 (>= 1:3.0), libgl1, libgloox17, libicu60 (>= 60.1-1~), libminiupnpc17 (>= 1.9.20140610), libnspr4 (>= 2:4.9.2), libnvtt2, libopenal1 (>= 1.14), libpng16-16 (>= 1.6.2-1), libsdl2-2.0-0 (>= 2.0.8), libsodium23 (>= 1.0.14), libstdc++6 (>= 5.2), libvorbisfile3 (>= 1.1.2), libwxbase3.0-0v5 (>= 3.0.4+dfsg), libwxgtk3.0-0v5 (>= 3.0.4+dfsg), libx11-6, libxcursor1 (>> 1.1.2), libxml2 (>= 2.9.0), zlib1g (>= 1:1.2.0) Pre-Depends: dpkg (>= 1.15.6~) Filename: pool/main/0/0ad/0ad_0.0.23-2~0debian2_ppc64el.deb Size: 5309452 MD5sum: 7a67fce2b677a7fe188190cd6de6fd91 SHA1: d7565ccf0bda45013b342dbdf9f34af00184cfa2 SHA256: 66b84b1a54b85ff1035615dbab69b5fb9461a4d3ee37f853b56722046e867f71 Description: Real-time strategy game of ancient warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Package: libnvtt-bin-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 219 Maintainer: Lennart Weller Architecture: ppc64el Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt-bin (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin-dbgsym_2.0.8-1+dfsg-8.2~0debian3_ppc64el.deb Size: 145184 MD5sum: 620be4d873a588b367f52f4e861c98c3 SHA1: 3d835edf16acdbe2a2bd2a0549c8d003fbf89ba1 SHA256: d4ed6b8ecc5eb682b4538d2dc777c8e48a95541902ebe1dcc11cd5920af5e3ae Description: debug symbols for libnvtt-bin Build-Ids: 2b70b13737be7dd590cdab5581cd122490cdf4d9 4efe755eb548ea694bd7ce2afeee18c5cf8a3f9e 5b85aff27509c718aa88a9decb404c1d2e1e67a3 60b06cf9565c19dcd3627ef2f3f76e2b2308c4b0 b8a5797ba490e64e1bfc460347cec052b0d53bb9 f8e773264b6100e0a25d6939faa8c60b393a189b Auto-Built-Package: debug-symbols Package: libnvtt-bin Source: nvidia-texture-tools Priority: extra Section: graphics Installed-Size: 417 Maintainer: Lennart Weller Architecture: ppc64el Version: 2.0.8-1+dfsg-8.2~0debian3 Provides: nvidia-texture-tools Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3), libc6 (>= 2.17), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt-bin_2.0.8-1+dfsg-8.2~0debian3_ppc64el.deb Size: 31816 MD5sum: 5c09000bdda0e05d933cf1757043139a SHA1: 4ed11ebdd70f23fb91d0e556a6d8b03f8fd7ee4e SHA256: d5b97486cf1aead3e8354ea3d3f082cf8e2cae70c4ca7cb122262baa55f2ce38 Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Multi-Arch: foreign Package: libnvtt-dev Source: nvidia-texture-tools Priority: extra Section: libdevel Installed-Size: 23 Maintainer: Lennart Weller Architecture: ppc64el Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt-dev_2.0.8-1+dfsg-8.2~0debian3_ppc64el.deb Size: 4276 MD5sum: 4a20778023744a29883c282d378869c7 SHA1: 0f8903b609cd6f47495672effcc444a3524c6554 SHA256: e88e7cea7b0273fea049db6657e9df09c59944a6c0657e7679366ca563a7b719 Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt. Package: libnvtt2-dbgsym Source: nvidia-texture-tools Priority: optional Section: debug Installed-Size: 876 Maintainer: Lennart Weller Architecture: ppc64el Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libnvtt2 (= 2.0.8-1+dfsg-8.2~0debian3) Filename: pool/main/n/nvidia-texture-tools/libnvtt2-dbgsym_2.0.8-1+dfsg-8.2~0debian3_ppc64el.deb Size: 785664 MD5sum: db06b3d20780be7efc4fa8b67d8ac262 SHA1: 0390e73abf67a0e8f7cde5edfa2eba9f895986a1 SHA256: 94681c7a65cda409ac1180309be925b4a0007015d64c1892deb0a70b1311da73 Description: debug symbols for libnvtt2 Build-Ids: 09bd5030471811a281d16ff9308b9fa2309642d4 4571d9c31deaa1b8da0c3a8731c11de11c30c070 5f2b36f002e3bc94f420420e2b13ecebf9a9e466 9b130636d65d4a66613c6456c6318a4b3a9bb824 Auto-Built-Package: debug-symbols Multi-Arch: same Package: libnvtt2 Source: nvidia-texture-tools Priority: extra Section: libs Installed-Size: 616 Maintainer: Lennart Weller Architecture: ppc64el Version: 2.0.8-1+dfsg-8.2~0debian3 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libilmbase23 (>= 2.2.1), libjpeg62-turbo (>= 1.3.1), libopenexr23, libpng16-16 (>= 1.6.2-1), libstdc++6 (>= 5), libtiff5 (>= 4.0.3), zlib1g (>= 1:1.1.4) Filename: pool/main/n/nvidia-texture-tools/libnvtt2_2.0.8-1+dfsg-8.2~0debian3_ppc64el.deb Size: 143748 MD5sum: 9a6cf7e5884cf1e32ab1cef8b1ebd897 SHA1: d24a6a53690e824cc4726a06e5be525cadbde0cc SHA256: 11b1ebf491e7b83a144b723786448a93d3695f906667867341062e0384b9476e Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Multi-Arch: same